Maybe I'm being unfair, but I felt like this game's execution was a bit strange. With the game's theme centered around hacking and monitors, and with enemies with visibility mechanics, I really felt like it was going to be a stealth game where you try and avoid enemy contact. You know, you try and rearrange monitors in a way that you can either avoid or lure enemies away in clever ways, like trapping them into a monitor that you shove to a corner as you collect the keys. But with the melee slash, there's no need for any clever strategy: you can easily go through every level with the same strategy of mindlessly collecting keys, easily slashing any of the slow-moving non-threatening enemies. The levels might get bigger in terms of monitors on-screen, but they never advance in any meaningful way. I actually tried playing the game a few times pretending I didn't have the slash and had a good time! Well anyway, perhaps I'm being unfair judging the game on what I think it should've been. As much as I had gripes on how overly simplistic the game was, I still did think it had solid presentation and a good aesthetic, and still had a decently fun time making my way through.
(oh yeah and there is a slight bug where if you stand inside an enemy, an enemy can only hurt you once since it seems they are coded to only hurt on initial collision, but not if you remain within collision. i've also had some slight bugs where enemies ignore walls, mostly after a quick monitor switch)