Well, it's definitely unfinished like you say, so I'm not sure what I can say about it that isn't obvious and already acknowledged on your end. It certainly looks like it has potential I suppose, particularly with the combat and its various special timed attacks and graphical presentation (though obviously lacking in SFX and VFX, and lacking in feedback on how much damage you're doing and taking). One thing that did drive me nuts was figuring out the controls: I have no idea why you assigned two different buttons, one for selecting a command (enter) and then another for doing the timed action for the selected attack (spacebar), when the most common solution would be to use the same button for both. Anyway, looking forward to seeing what this grows up to be eventually.