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FutureCopLGF

2,227 Game Reviews

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Feels like it didn't capitalize on the 'Locke's Socks' theme enough with the mechanics and ending, and it was a little buggy with the platforming. Still, I understand it was made very quickly and for that reason, it was still enjoyable. Would like this to be explored further by you if you feel up to it.

A little confusing at first because of the minimalism, but it's a great puzzler! Very cleverly built to introduce the mechanics fluidy and with hints in the level titles. I didn't get very far, but I enjoyed my time with it a lot.

You know, I was ready to write this game off like many of the other games where they try and use obvious sex appeal on the cover to sell a bad game. But this game is a silky smooth platformer that stands above. The movement is speedy and fluid and makes navigating the obstacles feel great. And you're not resting on your laurels either; this game amped it up over the last one by introducing new mechanics, bosses and all sorts of stuff. Hats off!

Very solid game! Cute, charming graphics combined with smooth gameplay. Loved the heck out of serving customers. I could easily see this run and run with an endless mode, or more difficulty switches where you can't see the letters for the next plates when you're serving and so on. It just feels so good that I wanna keep going!

LightWolfStudios responds:

Hey, glad you're enjoying it! There's definitely a chance we may do more with this idea in the future. :)

Not too shabby! A little bland, but a large variety of interesting mechanics done well led to some solid gameplay that kept me hooked enough to beat it.

Pretty groovy! I thought the House stage had the best gameplay (although confusing at first to figure out) and the Road stage had the best visual style.

Pretty cool! I got a good ending on my first try! Was interesting to see the other endings (although very sad at times). It's a little buggy though; on subsequent playthroughs the scrolling got misaligned when I tried different options (including maybe options that weren't supposed to happen? though sometimes there is secret text when you go past where you should stop, so maybe it's intentional?)

Wow, I was really confused at first, but I ended up loving it! There's no way I'm beating this, but the concept is solid and looks like it could go far!

Simple but nice; feels very fluid and satisfying. Also has nice little touches such as having new donuts that spawn have a period where they cannot affect you to avoid cheap spawns.

platformalist responds:

Thanks FuturecopLGF! Glad you appreciated the little touches. :)

Not a bad little horde shooter! Reminds me of games like Huniepop and such that play with the whole relationship/dating mechanic with combat mechanics: I could see this game being enhanced in a similar way, like adding a story/level mode where you go through different dates as the knight attempts to ward off his bad behaviors symbolized by the goblins. Definitely feel like it has potential (though there is nothing wrong with a simple horde mode where you get right to the action).

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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