Finally, I'm back! Feels like ages since I had any time to do Flash, but I've been brimming with new ideas to do while being stuck with college junk. Trying to keep to a tighter schedule now, and hoping to bang out several flashes over the summer, so keep an eye out!
New flash called Ryu's Revenge is pretty much a teaser to introduce the new plot of my future flash submissions, being L337 Kr3w flashes (I might do some other flashes here and there). If anyone wants, feel free to vote on who's flash I should do first! Here's a list to help:
(Name - basic premise)
Lucas - DDR runnin' and gunnin'
Tim - clean, precise, multi-person swordery
Eric - over-the-top burning passion
Mike - knives, fists, and glares, oh my
Aaron - sparkles and hair swooshiness
Josh - pure randomness and luck
Adil - genius plans and bad puns
Berns - 24-style Hollywood action
In each flash, I hope to do a unique style and personality to differentiate them from each other, while
tying them together with a central storyline (instead of just beating up Ryu for who-knows-what-reason).
Also, feel free to comment on my latest art style approach. I've slowly been trying to enhance my drawings bit-by-bit while keeping them simple. Besides anatomy, I've tried to enhance the faces to be a bit more realistic so I can use a much wider array of facial expressions. It is a bit anime, but ah well :).
Hope you enjoy the new direction!
NinjuhBoyBLU
Probably same order as the list but make Josh or Berns last.
lol I enjoyed Josh's interactive part last time so maaaaybe a sequel?
Bern also seems like he should be near the ending or maybe have different parts through out each members battles like he did in Ryu's revenge at the end.
I've also seen a change in your art style the animation style hasn't been effective but has also been slightly modified i respect that choice.
FutureCopLGF
Hmmm, you might be right in that putting Berns last might be very suspenseful, and thus, effective. Interactive sequences are a-go for my upcoming pieces, seems that they really stuck out to people :) . Splicing paths is also an interesting idea, I'll have to give that a go.
I'll keep tinkering with my animation style. First and foremost, I don't plan on sacrificing fluid, dynamic motion for more detail. A well-paced story has always been better to me than static, but well-drawn, talking heads. I'll try to keep that in mind.