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FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

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UMD

Joined on 11/21/06

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Best Games of April Review! (with video feedback)

Posted by FutureCopLGF - May 8th, 2022



Every month I see to review all of the games that were nominated as the Best of that month, which you can view in the link above!


As a game developer myself, I know how difficult it can be when you are starting out and how tricky it can be to tell how your game will be received by users. After all, you know how your game is meant to be played, and you can't just wipe that from your memory when you're building and testing it!


Therefore, I record myself playing all of the games for the first time for 10-15 minutes and try to voice how I'm feeling when I'm playing it, so that developers can see how a user might experience their game for the first time, especially for things like tutorials. I also try to provide some advice as well, but it might not always be the best: what I'm really hoping is that developers can draw their own conclusions on what might need work from how I stumble through their game.


Game Devs Reviewed: @LVGames @Zetoman77 @Starblinky @Rob1221 @PsychoGoldfish @squidly @RecraftedS @Anonymous-Frog @TeamTamago @CubePunks @adayofjoy @MidNightMaren @TheBlueHatted @EduSilvArt @itsreddqueen @Duckonaut @GreenGoatGaming @Mabelma @ElanMakesGames @jupitron @CosmicCrystal @RowanFuture @larrynachos @Cakestorm @Just-a-ng-dummy @BoMToons @CruiseElroy @kukiol @rickropes @HapPie @jefvel @jontopielski @aplovestudio @Thoof @53xy83457 @HelperWesley @Kultisti


While all of these games were the best of the month...


MY PERSONAL ARBITRARILY-RANKED TOP 10 GAMES OF THE MONTH


My Top 10 was (in sort-of ranked order and based on my own criteria which is some weird sense of 'memorability' for me personally and totally subject to genres I like and I don't feature an author twice even if they had two good entries so as to spread the love etc etc):












And here are some Honorable Mentions (games that were close contenders for the top, additional games from an already highlighted dev this month, games that are still demos but promising, games that are clones of existing games but still good, etc):










Thanks to all the portal warriors that sifted through all games to find the best in the bunch for me to check out in the first place! And as always, even if your game wasn't listed by me personally, hold your head high as I enjoyed playing all of them nonetheless as they are, after all, the best of the month!


So glad I was able to get my Flash Forward Jam game done in time! Thanks to everyone that played it: was happy to see so many people beat it or, even though they couldn't make it all the way due to the hardcore difficulty, still enjoy their experience nonetheless! Now I'm back to working on my shooter game in Unity...assuming I can remember how to code in Unity after delving into Flash so hard. Maybe I should just stay in Flash, haha!


Tags:

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Comments

Great playthrough of BirdOnBird :)

Some good points there.. I’ll have to change a few things there.

For the chickens getting “tired” when they fly, they actually just detect when the ground is below them to stop flying. If they detect a jump pad below them they stop flying sooner just so it’s more fun to bounce off and not float back down slowly.
For 90% of development the controls were hold space to fly (alt controls in settings) but I found out it doesn’t work for some keyboards (keyboard ghosting issues) and people found it hard. So I changed it to this auto fly.

Anyway, thanks for the playthrough video, always fun to watch and learn so much from them.

Im gonna eat breakfast and watch the rest :D

Cheers! Thanks for the insight on the mechanics: I thought that something like that might be going on but I wasn't able to find the words to express it. Had a lot of fun with Bird on Bird!

Oh, and don't feel too forced to go through and watch the rest: I don't mind if devs just watch their own vids as the entire length is absolutely insane (that's why I put some importance on putting the timestamps in, after all!)

@DemisurgeX
you're the curse lol

WOWIE!!! Thanks For Playing My Game! :D
it's a huge honor for me and my game to even be here and this popular as on other websites I've published my game to, it's as dry as a desert...

but I am truly sorry that you were soft locked in level 6... that must have been a glitch caused by the ice and the icicles because I wanted the icicle to give the player suspense as it gets really close but it should not be enough to kill you but the ice speeds you up and the icicle is supposed to adjust it's fall speed for the players speed to ensure that it doesn't land on you if you're going too slow. so something must have been screwed up there. but it's interesting because that never happened to me with no fish although when I was playing and I got a fish when the icicles were on the screen then they would kill me. So I'll get to work on fixing that.

But I never realized how confusing this game can be lol. this game was made during a game jam where the theme was "Failure is Progress" and when it came to the fish the best idea I could come up with was to apply a somewhat realistic logic thing that the fish are very big so they make you fat and die and as I see now the way I executed this could've been better but I thought him getting more fat and the score color turning red would make the player understand that "hey you're not supposed to eat that" But I didn't know the score being named the score would be that confusing. Also, you're never supposed to rely on the fish and that was a mistake on my part with the level design, the fish is meant to be the main mechanic/gimmick/obstacle/whatever so I can't just remove it but I'll try my best to make it more understandable

I really appreciate you taking out the time to make a video about it as you've given me more insight into what a new player will do and the problems they might face when playing my game, thank you for all the great ideas and I will be working to fix these issues very soon!

Cheers for the insight on the game development! Haha, while I did complain about a lot about my confusion over score and fish and such, it certainly was an adventure playing the game and figuring out how everything worked: quite meta in a way, almost like a puzzle game layered on top of an endless runner. Really stood out in my memory! Anyway, I'm glad to hear that the insight helped: I really think Pingüino has some good potential, so I'm looking forward to seeing a future version of it (or anything else you work on)!

Just wanted to say I really appreciate the extra time you take to record your experiences and analyze the massive variety of game content on Newgrounds. I'm more of a casual/lurker anymore, but its also neat to see a more in depth look on not only games I might not have played, but also compare how my own experiences might be similar or different from yours.

Keep up the fantastic work, cheers!

Thank you so much for playing my game!

It was super valuable to see the playthrough and hear your feedback. ?

Quick note: The Alucard boss phases are Wiggles references.