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FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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Best Games of November Review! (with video feedback for devs)

Posted by FutureCopLGF - December 7th, 2020



Every month I see to review all of the games that were nominated as the Best of that month, which you can view in the link above!


As a game developer myself, I know how difficult it can be when you are starting out and how tricky it can be to tell how your game will be received by users. After all, you know how your game is meant to be played, and you can't just wipe that from your memory when you're building and testing it!


Therefore, I record myself playing all of the games for the first time for 10-15 minutes and try to voice how I'm feeling when I'm playing it, so that developers can see how a user might experience their game for the first time, especially for things like tutorials. I also try to provide some advice as well, but it might not always be the best: what I'm really hoping is that developers can draw their own conclusions on what might need work from how I stumble through their game.


Game Devs Reviewed: @HapPie @DimensionLord @xalezar @Stopsignal @JamesChapp @Criobite @Pachachos @ThePeterson @svaerth @waffrus @Junjo @ninjamuffin99 @adgard @trixelbit @ByEthanFox @VasantJ @SubinAnimation @Krystman @Rob1221 @GuyUngerNL @KJScott @MoeAnguish @hairy-viking


While all of these games were the best of the month...


MY PERSONAL ARBITRARILY-RANKED TOP 10 GAMES OF NOVEMBER


My top 10 was (in sort-of ranked order and based on my own criteria which is some weird sense of 'memorability' for me personally and totally subject to genres I like though I try not to be too bias blah blah blah):












With an honorable mention to:



Cheers to all the game devs this month: even if you weren't listed above, I still love playing all of the games made (and hopefully, my bumbling can help make even better ones)!


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Comments

sigh, i think i should just go into making webcomics at this rate. i've been having technical issues with the "pages" of my visual novel not showing properly. thank you for thinking it was a cute story at least, despite the pretty terrible issues lol. gonna go back to debugging now aha

Haha, it's all good: the programmer in my actually loved the little meta mini-game of trying to figure out a solution. Is this a custom-built engine? I'm wondering if you can use an existing engine to create the visual novels instead, if they work for you that is. I'm attaching a few of the other visual novels I've encountered on here, some of them use Ren'py and such, maybe you can find a solution for you because I'd love to see more games from you!

https://www.newgrounds.com/portal/view/743839
https://www.newgrounds.com/portal/view/753742
https://www.newgrounds.com/portal/view/760888
https://www.newgrounds.com/portal/view/758768
https://www.newgrounds.com/portal/view/754181

...I found out what the issue was. It's so silly.

I had set the preload option from true to false while trying to figure something else out and never changed it back. Hence people were getting weird missing text or pictures bc it wasn't done loading lmao.

The engine is monogatari.io, It was one of the ones that I found that was dedicated for browser use for VNs. But during the development of TFA, it got a major update/upgrade so at lot of the previous documentation help was no longer available and the ones for the upgraded version uses slightly different syntax. And I didn't want to upgrade when I was just about done lol and had tweaked some things for this already.

Anyways, thank you again really for including my game in your review. It was really helpful to see the way the game was glitching out bc it wasn't always replicable on my end lol. Gonna check out those other VNs now, thanks!