Every month I see to review all of the games that were nominated as the Best of that month, which you can view in the link above!
As a game developer myself, I know how difficult it can be when you are starting out and how tricky it can be to tell how your game will be received by users. After all, you know how your game is meant to be played, and you can't just wipe that from your memory when you're building and testing it!
Therefore, I record myself playing all of the games for the first time for 10-15 minutes and try to voice how I'm feeling when I'm playing it, so that developers can see how a user might experience their game for the first time, especially for things like tutorials. I also try to provide some advice as well, but it might not always be the best: what I'm really hoping is that developers can draw their own conclusions on what might need work from how I stumble through their game.
Game Devs Reviewed: @RainbowCemetery @AndrewPixel @IdanRooze @plufmot @JulienLussiez @Marckel @InitialPosition @Yword @xWILKINx @ejbarreto @GuyUngerNL @mmattugh @bokononyossarian @Trent-Sama @sarnyoger @milkbarjack @keybol @DrGeraud @aeveis @MayChant @NastyOldWizard @LeviRamirez @Retro-Gears @sweatersjpg @HealliesGames @DavidMarchand @Rob1221 @dietzribi @IndieGO-Studios @StuffedWombat @larrynachos @Raeino @smartcode @Butzbo @OwlyCode @TinyHat-Studios
While all of these games were the best of the month...
MY PERSONAL ARBITRARILY-RANKED TOP 10 GAMES OF OCTOBER
My top 10 was (in sort-of ranked order and based on my own criteria which is some weird sense of 'memorability' for me personally and totally subject to genres I like though I try not to be too bias blah blah blah):
With some honorable mentions to:
Cheers to all the game devs this month: even if you weren't listed above, I still love playing all of the games made (and hopefully, my bumbling can help make even better ones)!
keybol
Thanks for the video!