Thanks for playing worDefense :) you put a lot of effort every month into playing all the nominated games which I think is an amazing thing :) Sorry again about the weird dictionary that I am using as it has slang and acronyms. I might need to change it in the future :) Thanks again <3
bluswimmer
Thanks for playing Looping Larceny!
Do have a few notes regarding a few points you brought up during the video:
- Yes, the chest is simply there to remind players what upgrades they've collected.
- I have no defense for the slippery jump physics. That one's on me. Definitely will pay more attention to that in the next platformer I make.
- Yeah, I agree that the timer itself could've looked better. That said, I was feeling pretty tired by the end of development and genuinely could not bring myself to add more.
- I noticed that you were trying to bounce off the bat to reach that one timer. Frankly, that one is also on me- you're supposed to do a rolling jump across that gap after dropping down from the room where you got the stomp. I think the bat ended up confusing a lot of people.
I do find your remarks about the game feeling aimless to be rather interesting- I think you're the first person to mention that out of the hundred or so comments I've received. The game is designed the way it is largely out of circumstance; before development, I had a vague mental image of how I wanted the map to look in my head, and then I decided to add the escape as a fun way to cap off the game. That said, I do like the idea of having the diamond at the start, and I'd like to try that if I were to make a follow-up.
FutureCopLGF
Cheers! And yeah, I'll admit that the remarks about it being a bit aimless might just be me trying too hard to sound intellectual, haha! As you can see, I have no problem getting started by just following my natural instincts to search and collect (as I'm sure everyone else did as well), similar to how games like Doom don't necessarily need to prompt you either, as you just follow your killer instinct based on the tools given. Still, I just thought it would've been nice if there was just a bit of a stronger sense of a story/prompt/goal at the start instead of stumbling into it, but perhaps that's part of the charm.