Thank you very much for the criticism Mr future cop. Me and Factz will work on the game and fix it soon enough! Really appreciate it bro <3
Still working at it, bit-by-bit.
Age 36, Male
Computer Guy
UMD
Joined on 11/21/06
Thank you very much for the criticism Mr future cop. Me and Factz will work on the game and fix it soon enough! Really appreciate it bro <3
Cheers! Glad you enjoyed it despite me being a bit down on the game, and thanks for having me appear in a little cameo! Looking forward to seeing what else you come up with in future!
me getting frontpaged knowing damn well futurecop is gonna have to suffer playing through another one of my games >:]
Jokes aside, all the criticism you give is very useful as usual!
very epic, keep it up
Cheers! And no suffering here: I love me a challenge and had a great time playing Mimiquest and getting both those two endings. It was a teeth clencher, though, no doubt, haha! Thank you very much for that game!
I'm happy that I got to impress you with something I made this time lol. Thank you for your honest reviews and always pushing ppl to do their best, it defo got me to try my hardest and I'm grateful for it <3
Cheers, and congrats on number one! You and your team definitely deserve it as I just couldn't get enough of how reactive the world is. Loved how characters would get even more dialogue than their initial lines based off of other things you'd do in the village: it's so deep!
Thanks for the review ! Really helped ! I'm gonna upload a new version with undo function and typo fixes very soon :)
Cheers, and thanks for the game! Didn't expect to see another game from you so quickly after the great "An Apple A Day!" You're really knocking it outta the park with quality, and I hope to see more!
I look forward to these videos everytime I get frontpage featured :)
Cheers, and I'm happy to see Harvestigator getting some love after the overlooked gem that was Aurora: you've definitely got some wacky games that deserve the limelight!
Awesome video! Thanks for all of our games!
Cheers! I know I was a little rough on the game, but it is understandable with the short time frame and it certainly ain't that bad considering how ambitious you were, so I hope to see more from you in future!
Thank you very much for the review! Really appreciate the feedback as I'm very new at game dev and sokobird is my 1st "real" game. I totally agree with you about the difficulty curve, it was hard to figure which level was easier as they're all nightmares.. Thanks again !
Cheers! Glad to help, and I feel like you've got a really good start with this as your first game as all-around it felt very solid. The difficulty was pretty crazy, but hey, sometimes it's good to cut right to the chase. Looking forward to seeing more from ya!
Thank you so much for playing and reviewing my game!
When I read your review it made my day, I was thinking about it the whole day just smiling. It felt like you understood what I was going for. It's a bit of an odd game but I am really really happy you enjoyed it and seeing you play it was also pretty fun. <3
Cheers, and thanks for a wonderful little game: it's a bit of an odd duck like you say, but it was right down my strike zone for me, so I think you hit the intended audience. I need to hit up Lorera next: it's been sitting in my backlog for too long!
Thanks for checking out Flanders Killer, pitty you didn't get to Seymours house for the memes!! You're right about the crosshair and the more destructable environments on some levels. With the laser gun, if you shoot it whilst Frink is alive, it will kill him :D
DuskyLW
Thank you so much for playing my game, reviewing it and also recording your first playthrough with commentary!! This was both super cool and surreal to see. You're very good at giving criticism, and I feel like there's a lot I can take away from what you said. I appreciate that you still gave the game a chance and thoughts considering you don't seem to be a fan of sliding block puzzles (funny enough, I hate them too lol).
FutureCopLGF
Cheers! And oh my god, I dunno how you code a sliding block puzzler when you hate them, haha! That's some discipline you got there. Maybe that's actually a secret development trick: if you code in a genre you hate, it's easier to meet deadlines and not get feature creep because you just want it to be over. Hope to see more games from ya!