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FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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Comments

Hey man, I'm glad you didn't like the game. Well that sounds weird but you know what I mean. That game is very bad. The Jam overall was very fun tho for me and my whole team who worked on it which is all that counts right? I will assure you better stuff is on the way tho! Thanks for doing this every month homie, it means a lot to all of us being able to improve because of your criticism and I just really wanna thank you for that. So thank you! Have a great day bro

Cheers! And thanks for the good?-bad? game: you and your team did a bad, uh, I mean good job at making it authentically, uh, bad while others struggled and ended up making something a little too good (man this is confusing haha). Looking forward to whatever comes up in future!

u always a real mfer

Cheers! Heck of a unique idea for a game jam: it sure made judging for this month a very confusing yet very amusing affair for a change, so thanks for that! Your entry was so quirky I almost gave it higher, but I had to give it that 3 in the end, so congrats!

Thank you for taking the time to record our game! This is the video that really helped me see what elements are confusing players. The comments we received from players on the Newgrounds and the Ludum Dare pages definitely helped but seeing your reaction live provided feedback we couldn't access before. The tutorial was the last part we did before the Jam ended and we didn't get a chance to have anyone outside the team look it over. It was definitely a huge mistake given the complexity of our game.

I'm glad you were able to enjoy it once you understood it! I'm hoping soon we can push an update that resolves some of these issues. The whole team is really excited to see this many people interacting with something we made!

Big ups,
Dan

Cheers, and I'm glad to hear that the intended aspect of the video is working! As you say, written reviews and comments, as helpful as they can be, can't always give full insight into issues as you can only see the result and not the process, and that's where seeing a live blind reaction comes in to help. Hopefully it wasn't too frustrating to see me bumble around the start and not even know how to target: as shameful as it to admit, I don't act up or anything, that was 100% genuine confusion, haha!

when i first NG i remember watching you review shiz !! gave me a real good sample of what the site is made of and i love how you continue to put in the effort and work to make these videos every month !!!

hopefully one day i will be able to put something of quality that you can play and critique !!!

Cheers for that! As much as the videos are for game devs primarily to view for feedback, I do hope that, as you say, the videos can serve as a little incentive for budding game devs like yourself to want to make games themselves and get recorded and critiqued! I was always afraid I might be too harsh in my critique to inspire people to want to get on, though, so I'm glad to hear it's working despite my worries! I will be waiting for your future entry!

Thanks for reviewing my game in your video! Always very interesting to see a new player learning to play your game.

Cheers, and glad to hear that the feedback is helpful! Despite Biome Conquest not being in my wheelhouse (sorry I'm such an action junkie) I really admired the well-polished and well-crafted feel the game had! Very much looking forward to seeing more games from you: here's hoping Sophie the Slug makes it through this month since it looks cute!

This is my first project here. You know, From 2010 until now I always played flash and HTML games. And now I'm literally posting a game on one of my favorite sites! This is amazing. It's not a perfect game and I accept all the good and bad reviews, but anyway, this is very nice. Thanks to everyone.

Cheers, and congratulations on your first game entry! Definitely a real solid start as I think, despite the simple graphics and slight difficulties with control (wall jumps are a very common issue to design right for users) you had a pretty fun obstacle course to go through: looking forward to seeing more from you!

Thank you for trying Shapes And Shots, I know the game currently still has a very problematic core loop but it will improve with time, I am already working on the boss system and new unique upgrades, also I feel it is very important to create a tutorial of 2/3 minutes to explain some things you tend not to notice

Cheers and best of luck on your continued development of it: it's a simple looking game, but I thought it was a great prototype that had some solid, juicy shooting and decent variety of enemies at its core. Looking forward to seeing it get built up!