Thank you very much for the detailed feedback on Parachute Peril!
I will admit that yeah, the game is pretty simple. I had been in a creative rut for a few months following UFO Blocks, and mostly just wanted a relatively simple project so I could actually finish something. As an aside, the game actually didn't have enemies at all at first- they were added after Mari (the composer) tested the game and said it was too easy.
The wind mechanic was inspired by the game "Wario Fills A Water Cup", in which Wario blows water droplets into a cup with a similar one-button control scheme. While the game is clearly a joke, I thought the blowing mechanic was interesting enough to explore in other ways.
I'm glad you enjoyed the small hitbox- to be perfectly honest, I was VERY nervous about it since no one brought it up during testing and I was worried people would think the hitbox was inconsistent. The graze thing is a REALLY good idea though.
Also- the player character is an ant, and the enemy characters are flies. It's also using a leaf parachute, though I'll concede a bit and say that it probably could've been made more clear if the leaf had a bit more texture.
orbitz
hahaha priceless