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FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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Comments

hahaha priceless

Thank you very much for the detailed feedback on Parachute Peril!

I will admit that yeah, the game is pretty simple. I had been in a creative rut for a few months following UFO Blocks, and mostly just wanted a relatively simple project so I could actually finish something. As an aside, the game actually didn't have enemies at all at first- they were added after Mari (the composer) tested the game and said it was too easy.

The wind mechanic was inspired by the game "Wario Fills A Water Cup", in which Wario blows water droplets into a cup with a similar one-button control scheme. While the game is clearly a joke, I thought the blowing mechanic was interesting enough to explore in other ways.

I'm glad you enjoyed the small hitbox- to be perfectly honest, I was VERY nervous about it since no one brought it up during testing and I was worried people would think the hitbox was inconsistent. The graze thing is a REALLY good idea though.

Also- the player character is an ant, and the enemy characters are flies. It's also using a leaf parachute, though I'll concede a bit and say that it probably could've been made more clear if the leaf had a bit more texture.

Nothing wrong with a great simple game as they can end up being incredibly addictive or just plain fun and not wear out their welcome like larger ones do. I usually try to give them credit as I feel like they can unfortunately get overshadowed by the sense of effort and scale that bigger projects can give off. I had some good fun with Parachute Peril (and UFO Blocks as well) so keep up the good work!

Thanks for giving Leslie & Brianne's Galactic Rampage a fair shake! Some valuable feedback there, especially as I'll be making more games in Pocket Platformer in future. I'll pass your recommendation for a "Save" feature on to the Pocket Platformer dev too.

Hope you find time to play through the whole game. (It'd be about a ~30 minute adventure, based on your platforming skills and reading speed.) It doesn't get any less meme-y though, so be warned!

Update: PP Dev is in favour of adding a save function!

Hey, was hoping you would reach out!

I gotta say, when I went back and played it all the way through, I got really impressed at how you wrangled what I can imagine is a limited platform dev toolset into a very grandiose adventure! Gave me serious LittleBigPlanet or Mario Maker vibes where people craft things that go way beyond the original intended scope. Such a variety of events, plenty of great gags (and you even hit me again with the jump/interact gag but with a jetpack twist, you ol' dog) and I was happy to see it getting more and more challenging and just absolutely wild.

I clearly didn't have enough faith in my original expectations to see it going that far. I didn't catch it on my original pass, but as an apology I've added you to the list of Honorable Mentions (seriously, I always feel like I miss something or need to shift my top 10 around later on, haha).

Oh, and I was 26 minutes with 29 crystals!

Thanks for your feedback for RandoBots! I like expecting your playthroughs, you never miss a post ;)
I sent your feedback to the team, we all really appreciated you playing the game and sharing your insights on our choices of gameplay, UI and sound.
(I guess the sound button really looked like a flashlight, and we did really miss that the turret should have been slower while shooting. I genuinely tried to come up with a reason not to shoot all the time, and this was the obvious solution).

Keep it up!