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FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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Comments

Damn I love the time you spend on playing each game and giving feedback, also fat fish aquarium (game of the year which runs on michaelsoft binbows 97') gives the same relaxing vibes to everyone, that's why it's the best game.

Maybe I should leave fat fish aquarium on when I'm going to bed: wonder if it would help me fall asleep faster?

Yes, Octillery VS Putin is part of a series.
I actually have no idea why Putin's face didn't appear in his 2nd dialouge box.
"ROW ROW" doesn't really do anything but you can't remove the row option from the battles in rpg maker 2003 without modifying the engine iirc so i just decided to name it something funny, it was nice to see that you got the reference.
The game assumes that you've played Octillery VS Xi Jinping before you've played this one, so i think you should maybe give that a try. (And also i had NO idea it would get frontpaged and thousands of views)
and also it meant "W" as in "Win", not "WWW" which is lol in japanese, People just kinda say "W" often now.
Thank you for checking my dumb game out, i'm glad you liked it.
edit:forgot to mention you should probably play octillery social credit test or octillery social credit test dx before octillery vs xi jinping and you'll probably have a better understanding of the whole thing

Ah, thanks for the insight! Was wondering if there was a method to the madness, so it's nice to see what was going on there. And yeah, not the first time I've reviewed someone where they were surprised to be on the front page at all and subject to so much critique: bit of a mixed blessing, haha. I'll see if I can take a peek at the previous ones when I have a bit!

Futurecop, what's the best profile pic border shape?

If I were to pick one, I would probably go for the rounded rectangle actually. But nowadays, I'm a real 'chooses the default character model when I play games' kind of person, so I'm sticking with my circle, which was kind of what I made the icon for anyway. But, my sneaky strategy is that so many people will be changing their profile shapes, that the default circle will actually become the most rare and special, haha!

Hello future cop. I really do appreciate your feedback. Honestly I don't try to bribe you tho. I honestly prefer you said my game terrible instead of saying it's the best. The most admirable part of you is going out of your way to help us improve. Thanks copper futur :D

Haha, good to hear that honesty is the best policy and there are no rough feelings: definitely not seriously thinking that you were bribing me or anything, just some of my silly ramblings and weird thoughts going on in my head. Had a blast with Gun Shit Drive and looking forward to more!

Thanks so much for playing 360 Degrees. Try messing around with the options, I think they would help with some of the gripes you had. Lots of good suggestions I'd of loved to have added. <3

always apppppppppreciate how much time u put into these videos. its insane, but so useful <3

Cheers! I tried out the mouse guide and is it helping a lot. And I always appreciate hearing your feedback on my feedback and your insight into the game's development, haha. I hear you on the desire to create games that are very different from AAA games which need to water themselves down and not take any risks to appeal to giant audiences: seeing wacky games like yours highlights the power of indie games!

I did most of the programming for Gun Shit Drive using Scratch. I originally beta tested an early version 5 days into development, until I completely overhauled the entire thing.

Here are some other details you missed:
1- There are 5 unique game cycles in Game A, the first 3 being themed around actual stages in the Shoot Trip Die’s demo, the final two I made up. Each cycle changes up the enemy placement and the boss has more health. Cycle #5 replaces most yellow circle enemies with tougher cyan ones.

2- I kept everything as faithful to the Atari 2600 hardware as possible, aside from all the sprites onscreen (and 2 colours per sprite). Each sprite is no bigger than 8 pixels wide and the background is made up of chunks no narrower than 1/40th of the screen.

Read more here:
https://en.m.wikipedia.org/wiki/Atari_2600_hardware

3- You were right. I hand-crafted each stage. I even had the final 3 stages before the boss reference other games
Level 17 is the pit from the infamous ET game. Screenshots of this stage were used to show off the game before release.
Level 18 is the castle bridge from Super Mario Bros, complete with a makeshift Bowser made up of various enemies, including a worm enemy from STD’s 2nd stage.
Level 19 references the secret developer credit hidden in older copies of the 2600 game Adventure. This version credits L. Ramirez. You can guess who that is.

This was overall a very simple project I worked on with Scratch, spending two days fixing up a very barebones shooter, another day adding Game B, and several more on and off fixing any and all bugs.
Later that month I would also make NG Zero Hour LITE, an April Fools version of the long awaited Pico fangame NG Zero Hour, which also got played thousands of times. And it’s also made in Scratch with scrolling, which Scratch does not natively support.

Wow, cheers for the insight! I always feel bad when I hear that some of the hidden intricacies of a game fly over the user's head: for example I felt good that I caught the Adventure credits reference (though I don't think I said it) but I had no idea how faithful it was to keeping to the hardware limitations. I really appreciate the effort though as I think it always shines through in a subtle manner, and applaud the fault that you were able to get all that done so quickly! Looking forward to more of your programming wizardry: I can already see me playing NG Zero Hour LITE next month!

aw, don't ping me just so you can tell me my game didn't make it :(

D'aww, it was a little rough in its current state, but I really like the concept! Definitely feels like it's got all the core mechanics in place and one can see how the game could be very charming through its various dating scenarios and cute characters. You're definitely on the right track, and I'll be there to review whatever you've got coming out next to help you along (hopefully that's inspiring instead of scary to think about, haha)!

@Anonymous-Frog probably should of said I shouldn't take all the credit...

Thanks for playing Scrawler, pleasant surprise it made it to fourth :D

Cheers! I was really happy to see Scrawler come back in this new form: always seemed like a great concept and it was really cool how you fleshed it out in this new version!