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FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

Level:
18
Exp Points:
3,430 / 3,600
Exp Rank:
15,607
Vote Power:
6.00 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
6
Saves:
42
B/P Bonus:
0%
Whistle:
Normal
Trophies:
10
Medals:
2,858
Supporter:
4y 3m 23d
Gear:
1

Comments

Thank you for playing my game! Its the first time I had ever made a game and I made it for my friends to piss them off but from that I've learned a new love for making games.

I used Game Maker Studio with help and advice from some awesome creators on Newgrounds!

Watching you figure out the game was a treat for me. I learned a lot from making this and so I promise next years game will be a whole lot better!

Haha, good to hear the reasons behind the madness. Was a pretty interesting game with a creative mechanic for a first time: looking forward to seeing more!

I'm glad you liked pixelgrounds bud. I agree with the UI stuff you mentioned and yeah, when it first got released you couldn't use mouse...
And to also answer a question you had, all the levels were made by artist that requested to get in through discord.
Have a good day bro :)

Cheers! I'm a pro with the keyboard controls in Pixelgrounds now: got the shortcuts memorized and everything. Thanks again for making that level for me as it was quite the workout for my brain!

I'm so glad you consider Olive's Artventure to be that good!!! Thank you so much for the kind words in your review. <3

That's the number one slot gained on both the Newgrounds top 5 and my top 10! I dunno if that's been done before: that's gotta be a record somewhere!

Thanks for the feedback on my game! Super insightful and totally agree on the overall jankness and lack of polish. I appreciate the honesty a lot and it's been super helpful in thinking on making games going forward.

Also you're fucking awesome for doing these videos, takes crazy dedication and love for this community!

Cheers! Thanks for the game as while it was pretty rough, I gotta admit it was quite the trip and made me surprised. Glad that it sounds like I was able to balance myself between being brutally honest but not overbearingly negative.

@Taka Wait all the art stuff was in discord? I kept posting all my ideas on the file sharing because I didn't know the existence of a discord server, so that's why there's just one level of mine-

Even for that I'm grateful that people liked it and also you Futurecop!!!

Cheers! I'm still working through Pixelgrounds puzzles here and there when I have time: looking forward to seeing yours!

Pog i could finally sit down and check this out!! Its always fun watching you look at games and give feedback, im super glad you got to look at mine!

Also id genuinely love to hear more about how to make the menu ui better, Unity's ui system is hot garbage and makes me angry ive had back alley fist fights with it

Cheers! And yeah, I hear you, part of the reason why I wanted to get into the Flash Forward Jam was because it can be nice to go back to the familiar ease-of-use of Flash compared to Unity.

I could be missing something since it's been awhile since I coded it, but on my Unity Buttons I attached an extra custom Component I made called HighlightFix, which looks like this:

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

[RequireComponent(typeof(Selectable))]
public class HighlightFix : MonoBehaviour, IPointerEnterHandler, IDeselectHandler
{
public void OnPointerEnter(PointerEventData eventData)
{
if (!EventSystem.current.alreadySelecting)
EventSystem.current.SetSelectedGameObject(this.gameObject);
}

public void OnDeselect(BaseEventData eventData)
{
this.GetComponent<Selectable>().OnPointerExit(null);
}
}

It's with this that I was able to solve that weird issue where you can double highlight, one button highlighted by default or keyboard and another by mouse: this code makes it so you only highlight one at a time. Again, probably not perfect and maybe it actually creates a hidden problem and it's not a big issue to solve in the first place, but there you go!

@FuturecopLGF your welcome dude. Have fun with the others

Thank you so much for playing my game!!! It's very silly and made for goofs but im glad you enjoyed :D

Damn, I should've put the goal for the level with the wall jump powerup at the top of a chimney or something to make it clearer that a wall jump would be the ability to get you there. I obviously didn't want to just say what the powerup abilities were, considering that the "holy shit" when it goes 3D is half the impact of the game.

Also looking forward to having the tables turned when your Flash Forward game comes out :3