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FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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Comments

Cant wait for next month's reveiw with tge pixel day games.

Oh man, not only is there gonna be Pixel Day games, but the Flash Forward game jam as well: I'ma be flooded with games!

I really enjoy these monthly video reviews(as well as your written reviews). It allows for interesting insight. Yea, you're harsh but I think you're completely fair as well. It can sting, but it's also important for growth. I don't think I'd be doing my best as much now if I didn't get my ass ripped open for my game you reviewed lol.
I don't think you're overdoing it in your criticism and I hope you just continue.

Unless at the end you personally go to the dev's house and start beating the shit out of them and their pets, i dunno i dont sit through all 5 hours so i cant confirm

Haha, I can confirm that I don't personally go and beat people up (and don't worry about not sitting through all 5 hours, definitely intended to skip to whatever interests you which is why I put such emphasis on the timestamps). Glad to hear that I'm not overdoing it and that the intended purpose, which is growth, seems to be getting through: means a lot to hear that! Looking forward to your future work.

Thanks for checking out my game! I wrote a comment on the video replying to your input, but long story short, I truly appreciate it. I like to hear some solid criticism and ways I can improve as a developer, especially since this is my first ever game.

Cheers! Glad that my rambling ways could help, and I look forward to seeing either Taiga Voyage evolve or any of your other future works!

Hey, the creator of James here, honestly the game was made in under a month and not investing much time into it since we are working on other projects plus my brother, and I are students, so we are pretty busy. The point is that we just added a bunch of mechanics we thought were interesting, so the harsh criticism is exactly what we wanted, and we are thankful for the great insight.
The only thing I don’t agree with is with the starting story and how much you disliked it, I understand the other criticism and understand where you’re coming from but in the starting story, I feel you’re kind of biased, we made that intro based on how old movies and shows ended, where they showed a scene, stopping on the last frame, to then show some type of quote or text. But I do understand what you mean in a way, the scrolling seems a bit unnecessary if it leads to no more text so you gave me a new idea on how to implement it without frustrating people, obviously the final version will be more polished, and I hope you enjoy it this time.

Overall sorry for the buggy game, when we first released it, we were getting complaints of this should be like that and like this, so modifying the game constantly in the same day left many problems such as in the tutorial where it would repeat itself, since initially it was different, and the text was a fast last addition as well.

Cheers! Glad to hear that I wasn't too harsh and you appreciated the feedback: I understand it might've seemed that way given that it was a short work and only a demo and I kept going on and on, but if it helps, I always love a cool shooter and thought there was a lot of promise in the color-matching shooting and the boss fights, so I just had to say as much as I could to enhance the full version in the future, which I'm looking forward to!

HEY! thx for the feedback for the international pixelart gallery.

I am going to look at the review several times and take note of each of the things you mention.
I really appreciate the time you spent and last year you helped me a lot to improve the quality of the gallery.

Keep in mind that I am developing the gallery alone and coordinating the work of 73 artists from different parts of the world can be complicated and there I neglect the UI and UX a bit ... but I plan to continue publishing galleries, improving and learning .

Thank you so much for everything. and now I pass the link of your video on youtube to the artists in the gallery =)

Cheers!

Cheers! Glad I could help: I know I got a little nitpicky and listed a ton of changes to do, but I do appreciate what you were able to do with the collab and found a lot of cool art and artists through it.

@FuturecopLGF cant wait for you to see the one @pomegranite is working on...
Keep a eye out for that one. There's gonna be smth in there that I think YOU will like...

Thanks for covering my game <3