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FutureCopLGF

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Very polished game on display here! Platforming controls feel very nice and responsive, graphics are neat, and the feel of collecting money is awesome due to the excellent sounds, magnetism, and explosive VFX. Unfortunately, it doesn't take too long for you to see all the game has to offer due to the limited random generation capabilities, and then collecting money feels a bit pointless. Very cool proof-of-concept however, and I could easily see something like this becoming big if it had a cool twist to it that gave it a better means of feeling like you're making progress (unless maybe I just didn't play far enough)!

Cool game! A little difficult to grasp what is happening at first, but once you do, its a nice little puzzler! Could definitely do to introducing the mechanics in an intuitive way within the gameplay if possible to limit confusion. Also could maybe use a checkpoint every room, or every few rooms, to limit frustration from having to restart all the way back at the beginning. It definitely has a very creative and unique puzzle design to it, and deserves a lot of attention!

amidos2006 responds:

Thanks a lot for the feedback :) the full restart is becz the game generate the levels after the tutorial levels, they are not the same everytime

A nice, goofy little game which is probably the best game that could be conceivably created in a 3 hour limit! Had a nice, clean, professional design to it, despite being so minimal. A little bit frustrating at times though: wish there was more ways to move the hand (like up or down) so you can be in control of the juggling a bit more. In its current state, it seems the only way to effectively win is wiggle furiously left-and-right until you win or you break your wrist haha.

Neat little scavenger hunt! Had a lot of fun figuring out all the unique ways you have to find the secrets: did not expect the solutions to be so unique and diverse! Not only is the game impressive at the amount of creative artistic parodies on display, but it does not slouch on delivering creative gameplay elements.

Nice bullet-hell boss rush game! I loved the story and the goofy characters involved: made it fun to keep progressing further and further to see more of what's going on. The graphics were very nice to look at as well, despite the screen being very tiny to see. Controls are a little frustrating initially, what with being stuck in place to shoot, along with not being able to shoot diagonally despite being able to dodge diagonally, but with some practice, you can get used to them and have fun nonetheless!

Really exciting game you've put together here! This game is chock full of nice touches that make it feel great: sweet sounds, graphics and effects all work together to deliver explosive action. However, while it is presented very well, the gameplay design does kind of work against itself at times. For example, while the collapsible floors are neat, they ultimately make the gameplay a bit frustrating to climb back up and reach the aerial enemies. Speaking of the aerial enemies, it can also stink to get stuck with a certain weapon that doesn't work for your situation, like a sword. There are also some dead patches of no action or repetitive waves at times. Also the elevators should probably take you to the opposite side so there is no confusion on what direction button to press after entering/exiting. I hope I'm not sounding too harsh or anything: I definitely had a bunch of fun with the game and want to see more from you as you've clearly got a knack for cool stuff!

UltimoGames responds:

Yes, you are RIGHT about everything! Thanks, I must retouch this game and make it like it should be.

Very cool little point-n-click detective game you've got here, set in a charming world of real characters! This is my first introduction to this series and it makes me want to go through the others. I liked the way you can gather clues and then use them for questions and forming connections in your notepad (though I didn't realize I could do that at first; could maybe use a forced tutorial to introduce this mechanic?) Nonetheless, you've created a kooky world here that is fun to traverse and figure out.

Congratulations on your marriage!

Very impressive on all fronts! Solid art, sound, music and game feel with a good level of polish to this game. Loved going through the story mode and thought it had a good variety in terms of enemies and formations to battle through, along with some cool powerups. My only complaint would be that the game is too hard at the moment: so many rounds to get through with no end in sight where a single mistake sends you flying back all the way to the start. I'll keep fighting my way through it though!

Very intriguing and novel game here! While the animation of the main character is impressive and very cute, the rest of the world and interface was quite bland. Was a bit difficult to learn how to play the game as well due to the overloaded tutorial, but once you come to terms with it, its incredible in its scale: like some sort of weird automated Harvest Moon! Unfortunately I had tons of performance issues with this game and could barely play it, but I do love the concept behind it and will try and play it further later on to see if I have better luck.

Very impressive for a game jam game! I think the implementation of the slow down mechanics was very well done. It was very fun and challenging to navigate through the obstacles you setup, though I have to admit it got a bit frustrating at times due to the confusion over figuring out what the exclamation over the enemies signified (turns out it is a proximity detector that stops the enemy from shooting) and the confusion over where the player's hitbox was. At the end of the day I made it through, though!

Prox276 responds:

Thanks for your constructive critisism! I will probably participate in another game jam of some sort and I will try my best to make these rather subtle things more clear.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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