Hmm, I'm not generally much for idle clicker games: usually takes a lot of creativity to win me over, but this is delivering a pretty standard-ish experience, so I didn't find it too appealing.
That's not to say it doesn't have some nice elements going for it! For example, while other idlers would have their automatic systems just generate points from thin air, I like the physicality of seeing people put on conveyors and then dropped into the grinder: it's a more literal interpretation of automation that I think adds a lot of charm! The game also seems to promote clicking a lot more than automation with elements like the heat gauge, as well as bonus bubbles to pop and other random events: keeps the player active while other games remove remove clicking very quickly!
However, while it does show some promise, I lost attention rather quickly. Again, this could just be because I'm not the intended audience, but if I were to have some feedback, it'd be:
*As interesting as it is that the game keeps clicking at the forefront instead of automating it out, it's too much for an old man like me with bad wrists to keep clicking over and over. It'd be nice if I could just hold it down the mouse click.
*The interface graphics are very distorted and a bit ugly, especially if you play it in natural windowed mode. Trying to read the instructions is difficult due to how chopped up the text is rendered, and I didn't even realize those purple bars were supposed to be scroll bars: call me silly, but I spent a long time not realizing I could scroll down and access more power-ups!
*I really wish there was a cooldown bar or something next to the pipes that drop people onto the conveyors to let you know when the next person is coming: when I first bought the automation upgrades, nothing was happening and it made me confused if I was doing something wrong.
*The game is very quiet due to defaulting to low settings, but even with the volume levels put to maximum it still remains quiet.
*In general, I just didn't find the game that appealing. I wish I had a bit better of a sense of the ultimate goal, and while the grinding process has some appeal, I wish there were more juicy and satisfying effects for the various aspects of gameplay. Some clicker games just do a better job at giving me a sense of purpose and progression even though they are all rather mindless, and I didn't quite get that here. I dunno, maybe there needs to be deadlines to meet, some sort of optimization challenge to construct enough flesh to make a monster to halt an assault from the heroes, and that could feed into making you use the ascension system to have a better chance next time if you fail.