This one was a bit of a rollercoaster for me, never being quite sure how to feel about it!
First impressions were pretty positive: I liked the whole appeal of this Atari-demake of Five Nights at Freddy, and I was impressed that it was all being done through RPG Maker as it really doesn't look like it from a cursory glance. It was starting out a bit slow, but I had hope for the story it was building up.
As it went on, though, I was getting quite bored. Every day was just mindlessly following very boring orders and I was confused on what this game was even supposed to be. Will I ever have to do something interesting, make choices, improvise, and so on? Yes, the game was delivering little tidbits of intrigue, but I've seen so many of these Five Nights at Freddy's parodies that all try to add some elaborate twist that I've grown tired with it all. Maybe that's on me.
I stuck through because of sunk cost fallacy and was finally rewarded with a chase sequence! I was excited...but then let down by how many times I needed to reload my save to finally find the stupid way you're supposed to get through it. Why in the world do those cones move like that? It doesn't make any sense! It's a miracle I didn't quit!
I pushed on, and as silly as it was, I did like the whole twist ending with the fake "new game" screen and getting revenge and all that. And with that it was over! On one hand, I do think it was somewhat memorable and I enjoyed it, but on the other hand, I felt like it was a bit boring and could've used a bit more work to make it fun. Definitely had a lot of potential, and it was interesting enough to keep me going despite my reservations, so that's something!