Hmm, it's certainly an interesting game with a lot of stuff to it, but at the moment, I'm not sure if it's gelling together as much as it should. I really like the whole Price of Persia-esque movement with momentum and such, but its a bit frustrating to deal with for combat (especially since its quite glitchy, in that, for example, you can instantly cancel your run with an attack, but if you stop your run and then try to attack, you can't as you have to wait for your slide animation to complete). Combat was a bit frustrating as well in that it felt like you just couldn't avoid damage at times: crouch swiping at dogs or swinging at zombies sometimes wouldn't knock them back enough to stop their approach, causing me to just eat damage. Don't get me wrong, it did feel kinda good to try and get better at fighting, distancing myself appropriately, using rolls, strategizing and so on, but I just wasn't sure if maybe such a movement system should remain for a more slower, puzzle-based game instead of trying to fit in this action game. Also, I wasn't sure how to proceed sometimes with these fog gates blocking the way: I think it required to kill all the zombies, but I wasn't sure if or why wolves and other enemies were exempt from this. It's definitely pretty rough at the moment with some systems causing frustration, but I am intrigued and want to see more as this develops: hope you can iron everything out to get something nice going!