Yowza, this game was fantastico! Not even quite sure how to praise it as it was just very professionally-crafted and juicy in practically every regard, including the spots that developers usually don't bother with, such as the main menu and options! Well done: it was loads of fun, and I thought some of the minigames like the one where you need to write down the order and execute it later were very memorable!
If I were to get a bit nitpicky, I'd say:
*I did find it really weird that it doesn't automatically transition to endless mode upon beating the boss for the first time, either by allowing you to continue past the boss into it or by selecting restart: instead you can only access it by fully quitting out and selecting it from the main menu when you start.
*The beer mug filling one was a bit deceptive and confusing on what constitutes a success. I think the problem is that I was trying to fill the glass so that the top of the liquid portion matches the line, whereas the game considers the top of the foam where it should match the line. Could be wrong about that, but something about it was weird.
*It's a minor quibble, but I wish the game would give you immediate feedback on your success or failure before the time limit (when possible). For example, when you finish cutting up enough fruit, you should hear a 'woohoo' or something like that to let you know you can rest easy as you've already won.
*Some minigames didn't seem to scale well at the speed gets higher, like the hamburger grilling one became practically impossible and acted in weird ways.
*It's a greedy wish, but I do wish there were even more fun minigames to play, or even more so, I wish there were more variations and tricks in the existing minigames. For example, some ones like the bike delivery have decent variety with changing up the jumps you need to make between pits and goblin, whereas others just do the same thing every time and have no such tricks to keep you on your toes.
Great stuff!